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tmtktchp
Maxxxx
bozoleclown
7 participants

    Bad company 2

    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Bad company 2

    Message par bozoleclown Ven 16 Avr - 11:52

    j'avais pas vu q'il y avais une recap complete des stats ici:
    http://bfbc2.elxx.net/
    Bad company 2 Weaponsandgadgets-kills
    a part ca lma m60 n'est pas lameilleure arme.
    Maxxxx
    Maxxxx


    Messages : 369
    Localisation : Paris 10e

    Bad company 2 Empty Re: Bad company 2

    Message par Maxxxx Ven 16 Avr - 11:57

    Un vrai génocide, mon dieu... affraid
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Sam 17 Avr - 0:58

    pour ceux qui ont des problèmes avec skype : http://dl.free.fr/ufNecFFcU
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Sam 17 Avr - 9:55

    merci, j'en avais pas avant qu'on me demande de mettre a jour Rolling Eyes
    Rody
    Rody


    Messages : 310

    Bad company 2 Empty Re: Bad company 2

    Message par Rody Sam 17 Avr - 11:29

    Tain en plus ils nous croyaient pas !
    Maxxxx
    Maxxxx


    Messages : 369
    Localisation : Paris 10e

    Bad company 2 Empty Re: Bad company 2

    Message par Maxxxx Sam 17 Avr - 14:01

    bozoleclown a écrit:merci, j'en avais pas avant qu'on me demande de mettre a jour Rolling Eyes

    A priori ça vient de Seven, sur mon portable sous Xp je n'ai pas ce problème.
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Sam 17 Avr - 18:49

    Rody a écrit:Tain en plus ils nous croyaient pas !
    justement j'avais pas de problemes sans avoir mis a jour skype depuis longtemps, jeudi parceque ceux qui avaient mis a jour avaient des problemes on me demande de mettre a jour.
    ca n'as pas reglé leurs problemes et en plus j'en ai a mon tour.
    je suis repassé a une ancienne version grace au lien de thomas Rolling Eyes

    sinon vrai carnage avec la M60, je l'ai eu jeudi et j'ai deja la medaille d'argent avec Laughing
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Sam 17 Avr - 19:50

    bouh comment c'etait nul avant:

    Razz
    Rody
    Rody


    Messages : 310

    Bad company 2 Empty Re: Bad company 2

    Message par Rody Sam 17 Avr - 21:18

    Mais au moins yavait les avions Very Happy
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Sam 17 Avr - 21:24

    mouais bof.
    c'est surtout le "prone" qu'il n'y as plus et c'est pas une grande perte.
    c'etait pathetique de voir tout le monde se jetter a terre des qu'ils tombaient nez a nez avec qqu'un tongue
    Fevle
    Fevle


    Messages : 211

    Bad company 2 Empty Re: Bad company 2

    Message par Fevle Sam 17 Avr - 23:17

    on s'est bien marré sur BF2, on en a fait des war en irak cheers
    ce jeu avait des défauts, mais en squad c'était fun, tout comme l'est BC2 elephant
    depuis vietnam, chaque BF est un bon moment vidéoludique, jeune trouffion ! afro
    ils sont nuls les smileys king
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Dim 18 Avr - 0:07

    j'ai testé tous les battlefield et c'est le premier ou j'accroche vraiment mais c'est clair que dans le fond ca n'as pas beaucoup evolué.

    ps:clair les smileys sont affreux. y'as pas moyen de recup les anciens,surtout les bush Bad company 2 Georgy02
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Dim 18 Avr - 13:03

    non
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Lun 19 Avr - 20:09

    In the mean time here is the R7 client changelist.
    MP – New Server browser
    MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    MP – Crash fixes relating to ALT+TAB at different times throughout the game
    MP – Hang fix when trying to connect to a full server multiple times
    MP – Deletion of soldiers now possible through the account pages in game
    MP – Removed screen flash during loading
    MP – Added support for colour blind players
    MP – Fixed crashes relating to faulty server banners
    MP – Servers closing during connection no longer cause the client to hang
    MP – Auto team swap reflects correctly in the scoreboard
    MP – Fixed scoreboards when switching teams before spawning
    MP – Rush scoreboards fixed
    MP – Veteran ranks no longer display as “12”
    MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    MP – Logout/Login button correctly reflects the player status
    MP – Added minimum number of players needed to start a round
    MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    MP – Reduced the brightness in Russian vehicles
    MP – Medic gadgets now display correctly if the defib is not unlocked
    MP – Server filter options are remembered
    MP – Punkbuster filter now works as intended
    MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    MP – CANCEL server refresh is implemented
    MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    MP – The chat no longer displays the incorrect player name when appearing
    MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    MP – FoV no longer causes the UAV station to rotate
    MP – Fix to correctly display the unlock progression at the end of round
    MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    MP – One account can no longer connect to the same server multiple times
    MP – Squad Death Match is correctly named during loading
    MP – Server browser no longer gets a bad FPS when filtering Conquest
    MP – Server info banners correctly clear between displays
    MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    MP – Correct camera collision for vehicles' heavy machine gun
    MP – Game no longer crashes if the player sends a message in the loading screen
    MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    MP – Kit/gadget loadout saved between sessions
    SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    SP – Fixed a crash after the “Upriver” mission end cinematic
    SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    SP – Fixed hang after “Storm Cockpit” objective
    SP – Changed melee attack raycast to be detailed
    SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    Here is the R10 Server changelist
    Punkbuster is required ON for ranked servers
    Ranked servers cannot be started with a password
    Autobalance message goes to text-chat instead of in the middle of the screen
    Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
    We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
    bonne nouvelle pour nous, le support des daltoniens. Chateau_Dur va arrêter de nous tirer dessus bounce
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Lun 19 Avr - 20:29

    truc de fou, on arrete pas la science Very Happy

    ps:
    MP – Fixed crashes relating to faulty server banners

    i want to believe cyclops
    avatar
    lambi


    Messages : 37

    Bad company 2 Empty Re: Bad company 2

    Message par lambi Mer 21 Avr - 19:20

    Patch testé et enfin un serveur browser pas bugué (enfin j'espère). Filtre hardcore : impec !

    sinon voici les changements au niveau des armes

    As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update and R7 patch for PC.

    Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
    Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    Decreased the damage of the PKM over long range to balance it with other LMGs.
    Increased the base damage of the Type88 LMG to balance it with other LMGs.
    Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
    Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

    Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
    Reduced the base damage of the PP2000 to balance the increased range.
    Increased the damage of the 9A91 over long range to balance its lower magazine size.
    Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    Increased the damage of the MP412 over long range to balance its low rate of fire.
    Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
    Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
    Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
    Fixed a bug where the BMD3 would take extra damage to the front armor.
    Reduced the explosive damage from Attack Helicopter cannons.
    Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

    These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.


    Bozo, dans ton cul la M60, arme de noobs.
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Mer 21 Avr - 20:29

    ouep suffit que je mette la main sur la m60 pour qu'ils la modifient Very Happy
    en meme temps quand on voit les stats c'est pas possible qu'ils ne fassent aucun changement, la classe medecin est plus balaise que celle d'assaut Shocked
    avatar
    lambi


    Messages : 37

    Bad company 2 Empty Re: Bad company 2

    Message par lambi Mer 21 Avr - 20:41

    Arme de pd la M60. Maintenant je tue à la fléchette traceuse.
    Rody
    Rody


    Messages : 310

    Bad company 2 Empty Re: Bad company 2

    Message par Rody Mer 21 Avr - 20:45

    On test ça ce soir !
    bozoleclown
    bozoleclown


    Messages : 387

    Bad company 2 Empty Re: Bad company 2

    Message par bozoleclown Ven 23 Avr - 9:42

    lambi a écrit:Arme de pd la M60. Maintenant je tue à la fléchette traceuse.
    m'en suis pris une dans la partie la plus charnue de mon anatomie hier et c'etait un lambert qui l'y as placé Rolling Eyes
    sinon thomas il cheat il butte tout le monde au couteau Evil or Very Mad
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Jeu 6 Mai - 19:58

    The next release of the game client is currently in QA.

    We will perform another synchronized client/server update. It is expected to take place early next week.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable

    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons
    Basketball
    Rody
    Rody


    Messages : 310

    Bad company 2 Empty Re: Bad company 2

    Message par Rody Jeu 6 Mai - 20:02

    cool
    Fevle
    Fevle


    Messages : 211

    Bad company 2 Empty Re: Bad company 2

    Message par Fevle Jeu 6 Mai - 20:22

    cheers
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Jeu 13 Mai - 19:12

    Nope, no PC patch today. Some last minute issues delayed it. Expect it early next week instead.
    1:06 PM May 11th via TweetDeck en réponse à H4WKE
    tmtktchp
    tmtktchp


    Messages : 178
    Localisation : Toulouse

    Bad company 2 Empty Re: Bad company 2

    Message par tmtktchp Ven 18 Juin - 20:50

    NoFrag a écrit:BFBC2 : le patch avant la fin du mois
    DICE espère sortir le patch PC pour Battlefield Bad Company 2 mercredi prochain... ou le lundi suivant.
    NoFrag

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    Bad company 2 Empty Re: Bad company 2

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      La date/heure actuelle est Jeu 21 Nov - 16:15