http://bfbc2.elxx.net/
a part ca lma m60 n'est pas lameilleure arme.
bozoleclown a écrit:merci, j'en avais pas avant qu'on me demande de mettre a jour
justement j'avais pas de problemes sans avoir mis a jour skype depuis longtemps, jeudi parceque ceux qui avaient mis a jour avaient des problemes on me demande de mettre a jour.Rody a écrit:Tain en plus ils nous croyaient pas !
bonne nouvelle pour nous, le support des daltoniens. Chateau_Dur va arrêter de nous tirer dessusIn the mean time here is the R7 client changelist.
MP – New Server browser
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
MP – Crash fixes relating to ALT+TAB at different times throughout the game
MP – Hang fix when trying to connect to a full server multiple times
MP – Deletion of soldiers now possible through the account pages in game
MP – Removed screen flash during loading
MP – Added support for colour blind players
MP – Fixed crashes relating to faulty server banners
MP – Servers closing during connection no longer cause the client to hang
MP – Auto team swap reflects correctly in the scoreboard
MP – Fixed scoreboards when switching teams before spawning
MP – Rush scoreboards fixed
MP – Veteran ranks no longer display as “12”
MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP – Logout/Login button correctly reflects the player status
MP – Added minimum number of players needed to start a round
MP – Isla Inocentes welcome message on the loading screen now fits the text box area
MP – Reduced the brightness in Russian vehicles
MP – Medic gadgets now display correctly if the defib is not unlocked
MP – Server filter options are remembered
MP – Punkbuster filter now works as intended
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
MP – CANCEL server refresh is implemented
MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP – The chat no longer displays the incorrect player name when appearing
MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP – FoV no longer causes the UAV station to rotate
MP – Fix to correctly display the unlock progression at the end of round
MP – Chat functionality will no longer freeze after writing a partial message at the end of round
MP – One account can no longer connect to the same server multiple times
MP – Squad Death Match is correctly named during loading
MP – Server browser no longer gets a bad FPS when filtering Conquest
MP – Server info banners correctly clear between displays
MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
MP – Correct camera collision for vehicles' heavy machine gun
MP – Game no longer crashes if the player sends a message in the loading screen
MP – Trying to join a full server no longer causes the game to hang on Please Wait message
MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
MP – Kit/gadget loadout saved between sessions
SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP – Fixed a crash after the “Upriver” mission end cinematic
SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
SP – Fixed hang after “Storm Cockpit” objective
SP – Changed melee attack raycast to be detailed
SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
Here is the R10 Server changelist
Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
m'en suis pris une dans la partie la plus charnue de mon anatomie hier et c'etait un lambert qui l'y as placélambi a écrit:Arme de pd la M60. Maintenant je tue à la fléchette traceuse.
The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Nope, no PC patch today. Some last minute issues delayed it. Expect it early next week instead.
1:06 PM May 11th via TweetDeck en réponse à H4WKE
NoFragNoFrag a écrit:BFBC2 : le patch avant la fin du mois
DICE espère sortir le patch PC pour Battlefield Bad Company 2 mercredi prochain... ou le lundi suivant.